![]() ![]() Unfortunately, when you did it, it fell and turned upside down. PUT THAT BOX ON TOP OF THOSE THREE BOXES. Papyrus: OKAY, YOU SEE THESE THREE BOXES THE GAME JUST GAVE US? * The background moves to the first level while the three characters just stand there with their sprites staying still. * You say, "Whatever, let's play already." I HOPE YOU'RE NOT LIKE ALL THOSE OTHER PLAYERS WHO LIKE TO. ![]() Papyrus: ANYWAYS, LET ME READ WHAT THIS GAME SAYS. Papyrus and i thought we can use this to know which path your taking. * You and the skeletons all teleport into a game called DUDE, STOP.Īre you ready for your biggest challenge yet? Papyrus: WELL? ARE WE GONNA DO THAT PUZZLE GAME TO THE HUMAN? Music: Song That Plays When You Fight Sans Quotations = Quotes from the game "Dude, Stop" But the photo that says, "Comic sans" is just a screenshot from a website (saying that for safety) Oh yeah, front cover is made by me in MS Paint. Sans is the monster, Papyrus is the teacher. I also imagine Sans and Papyrus playing it, but 2 player version. Papyrus rages and cries too in this game because his font name is not in the font puzzle. For Pacifist, he treats Frisk like a dog and gives him bones. He still believes Frisk can do the puzzle. In No Mercy, Papyrus gets pissed if Frisk doesn't follow the rules. Sans and Papyrus use the game as a puzzle for Frisk, so they know what path Frisk is taking, whether Pacifist or No Mercy/Genocide. When he got to the font part, it popped in my head. The game itself actually doesn’t lend itself all that well to the big screen, which is something which could be attributed to the visuals which are incredibly simple in design and look better when seen handheld – that’s not to say that it isn’t a viable way to enjoy the game though, so players can stick to what they prefer.A/N: For some reason, Dude Stop, a game that makes everyone LOVE/hate you, reminds me of Undertale :/ because it says 80% monster and 80% human. The best way to play Dude, Stop is on the Nintendo Switch’s handheld mode with headphones in, with the touch controls offering the most flexible and accessible way to handle the majority of the game’s puzzles. Sure, it’s fun to play through, but with a lack of replayability on offer, some players may find themselves wishing that the game offered a bit more bang for their buck. With that in mind, the £12.99 price tag of the game can feel a little hefty, especially when you consider how simplistic the gameplay experience is. It’s a little lacking in replay value too, even with the puzzles offering multiple solutions – they’re so simple in design that there’s never really any incentive to tackle them in a different way the second time around… well… other than to hear the narrator react a bit differently. It shouldn’t take gamers more than an hour or so to get through Dude, Stop, so it’s certainly not a long game. Ruin all of his carefully crafted enigmas. Had this developer watching my every action and slowly having a breakdown as I My each and every failure felt believable in-game, and it really felt like I Handling his puzzles actually kept me laughing throughout. Voiced, but his ever-changing personality that shifts depending on how you’re Not only is he a well-written character that just so happens to brilliantly Whilst the puzzles are the focus of Dude, Stop, the narrating developer deserves a big shout out too. In fairness, the puzzles are all short and simple but cleverly designed, so solving them (or doing the opposite) always feels satisfying. Of course, you could always follow the logical and intended path when solving these puzzles, but where’s the fun in that? You progress through the game no matter if you do it the correct or incorrect way and you’ll get plenty of laughs along the way as you work through them. That’s literally all you’ll do throughout the entirety of Dude, Stop, with the whole game based around you solving puzzles in a manner of different ways. If you didn’t go out of your way to try and ruin each puzzle and solve them inĪn illogical and broken way, much to the developer’s ire. Sounds an easy task, right? Well, it would be, Lot of time and effort into making them and thus wants them to be tackled in asĮffective a manner as possible. Puzzler that sees you working through a series of logic-based puzzles that haveīeen crafted by a developer – a developer who just so happened to have put a It really does make for a fun experience too, with Dude, Stop certainly standing out as one of the more quirky and inventive titles available on the Nintendo Switch. A good way to describe the game would be as a combination of WarioWare and being a bit of a dick, which I imagine sounds like the sort of thing that a LOT of gamers would be interested in playing. ![]()
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